![]() The solution, when G-Sync or FreeSync is not available, is to enable triple buffering. NVIDIA G-Sync or AMD FreeSync), but often, many displays and TVs, including very high end models, do not support such a feature. ![]() Some newer monitors have adaptive refresh rate support (eg. The drawback of using double-buffering is that if your system skips even a single frame and falls out of perfect timing, for any reason, the game's and the screen's refreshing rate will mismatch and you will experience stuttering - and if you disable this limit altogether, you will get a particularly annoying artifact called tearing. ![]() Using traditional double-buffered V-Sync, games must wait until the next vertical refresh before they can start rendering the next frame, which will occur at the vertical refresh rate, typically, around sixty times per second, or 60 Hz. There are three main synchronization methods, double-buffered, triple-buffered, and adaptive-rate, supported by some newer gaming-grade monitors. Vertical synchronization (V-Sync) is a feature designed to synchronize your monitor's refresh rate to the rate of which your graphics card renders and displays a picture.
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